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Saturday, November 28, 2009

HOLY GUACAMOLE BATMAN!!!

Okay I'll skip the plot twist cuz that would ruin the book for whoever read this but anyway, the war is over and Ender is happy...ish. Peter successfully took over the world and Earth won't let Ender back on it, for fear that he could be too easily corrupted by people like Peter. People are flooding onto Eros to go off and colonize the Bugger's now empty home planet. Among them is Valentine, who askes Ender to go with her. He does. They zoom off into space. The end.

Wednesday, November 25, 2009

Ender's Game Part 10

Ender's army wins every battle, and is soon getting many more battles than everyone else in battle school, more that twice a day at some points. Dragon army is exhausted. One of Ender's star pupils is a tiny kid named Bean, how does everything better and faster than the other boys in Dragon army. But then, Ender gets in a fight with another boy, kills him, and is promoted. He is moved to Command School, even though Ender is only 10 or 11 and no one goes to Command School before they're at least 16. Before Ender and Graff shoot off in a rocket bound for Eros, the school's secret location, they take a 3 month pit stop back at earth, the purpose of which being to restore Ender's love in Earth, and help him remember what he is fighting for and why it's worth the sacrifice of his childhood. Ender also meets Valentine for the first time in several years, and she explains about Demosthenes and Locke, the aliases she and Peter had been using to try and take over the world. Then Graff and Ender leave for Eros, a tiny planet that was once a pit stop for the Buggers during the first invasion 100 years ago. There Ender plays on a game simulator, and meets Mazer Rackham, the hero that saved Earth during the second invasion 70 years ago, and should be dead by now, but through complicated faster-than-light space travel, managed to only age about 5 years, the purpose of which being for him to be alive to be able to teach Ender. They become companions and Mazer trains Ender hard, giving him actual challenges for the first time ever.

Monday, November 23, 2009

Ender's Game Part 9

Ender is unhappy, and he is stuck in the "Mind Game" at the part where he crushes the carpet-snake underfoot then looks in the mirror to see his brother Peter, who is eating the snake. Ender is like NOOOOOO!!! I'm not Peter!! So Colonel Graff brings in Valentine, Ender's last love in the world. She writes a letter to Ender telling him in no uncertain terms that he is NOT Peter. Ender is furious that they used his sister, forcing him to mentally throw the last sacred thing in his life with the rest of that crap, so to speak. But Graff's manipulation of Valentine works, and Ender beats the mind game, and is happy. But, like always, as soon as Ender is happy, they drag him out of the happy place and put him in some new, harder situation. Now the change is moving him from Rat army to Dragon army, where he will be commanding his own army.

Ender's Game Part 8

For a while Ender’s Game follows this basic pattern:
Ender gets promoted
Ender makes an enemy
Ender makes a friend
Training Montage!
CONFLICT!!!
Ender beats the crap out of the person who created the conflict.
Ender gets promoted.
Repeat.

Ender is pretty bored in Salamander army, except when he is with his training group. Then he is promoted to Rat army, the enemy and polar opposite of Salamander army. Instead of being strict, the commander of Rat army, "Rose the Nose", is lax and stupid, but somehow wins every battle. This is because of Ender's toon leader, Dink. Dink is awesome and one of my favorite characters so far. He is probably the first person to recognize Ender's true genius and tells the rest of his toon to do everything Ender says. But then....

Tuesday, November 17, 2009

Locke and Demosthenes

http://xkcd.com/635/
well, this pretty much sums up the past couple of chapters.

Friday, November 13, 2009

Ender's Game Part 7

Ender is at the game room, back to playing that weird maze of a game again. Now, with the giant dead and rotting, Ender is free to move about fairyland. He finds himself at a playground, with many other children, but they won't let him join in their game, they just laugh at him and call him names until they turn into wolves and eat him. Ender quickly finds that if he leaves they will folllow him and eat him again, so the only thing to do is kill them at the playground. Eventually he finds out how, he knocks them out and drowns them in a river. Ender now lowers himself down a well, which takes him to a door labeled "The end of the world" Ender opens the door and finds himself at a cliff. When he jumps off the cliff a fluffy cloud catches him and takes him to a castle where a mean snake says he is going to kill Ender. Just then, though, Ender receives a message via his desk saying that he is incredibly late and must report to Salamander army immediately. Which he does. He gets a very un-welcome welcome. Bonzo [the army commander] wants nothing more than to get rid of him. Ender isn't allowed to practice with the rest of Salamander and during battles he has to sit back in the corner until it's over. But Ender wants to learn, so he devises a plan. During free-play time, he practices with his fellow launchies and old friend Alai.

Thursday, November 12, 2009

Ender's Game Part 6

In this chapter nothing much happens, Ender settles into his new quarters and cements his reputation as the freaky little genius of Battle School. Later, though, something interesting happens! We find out how the battle room works. It's basically this giant airtight vacuum that simulates the kind of environment you might find in outer space. You wear an airtight suit that magnifies movements and shoot at each other with lasers that freeze up your suit wherever they hit. Throughout their training the boys will be practicing mock battles in the Battle Room to prepare them for war. When Ender isn't training in the Battle Room, he's at his desk playing a simulated RPG game, where he plays an avatar that can be anywhere from a fish to a man, and overcomes obstacles thrown at him. It's called the "Mind Game" because it's meant to mess with your head. At the moment Ender is stuck at a place where he is a mouse, and a giant offers him two drinks. Ender's mouse self has to choose which to drink, but so far the game has been rigged so that he is always poisoned, no matter what. Eventually, in a rage, Ender jumps into the Giant's eye and burrows until he dies. Yeesh! Gruesome. Later that evening, when talking to his friend Alai, Ender recieves some startling news. He is to be 'promoted' so to speak, from his launch group to Salamander army. This is unheard of! No one is moved up until they are at least eight years old, and Ender isn't even seven yet! But he sighs, hugs his friend behind, and goes off to the game room to find out where he is supposed to go.